{
  "format": "liquid-faq-runtime-1.0",
  "source_type": "runtime_fact_layer",
  "game": "Torchlight II",
  "canonical_scope": "VANILLA_ONLY",
  "exclude_scope": [
    "SYNERGIES",
    "ALL_MODS",
    "MODDED_CLASSES",
    "MODDED_SKILLS",
    "MODDED_ITEMS"
  ],
  "converted_from": "faq.txt",
  "conversion_note": "Compressed runtime Q/A facts for Liquid Power Fantasy validation. This is not an article page or SEO FAQ clone.",
  "entry_count": 176,
  "anti_duplicate_policy": {
    "presentation": "json_only",
    "purpose": "runtime_validation_not_public_article",
    "indexing_recommendation": "serve as application/json and optionally noindex if exposed through HTML",
    "content_strategy": "compressed structured facts rather than prose page duplication"
  },
  "entries": [
    {
      "id": "t2_00001",
      "q": "What is the corpus ID for this Torchlight II FAQ?",
      "a": "TORCHLIGHT2_VANILLA_FOUNDATION_PASS_2026_05_09",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "corpus-metadata"
      ],
      "key": "what_is_the_corpus_id_for_this_torchlight_ii_faq",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00002",
      "q": "What game does this corpus cover?",
      "a": "TORCHLIGHT_II",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "game-metadata"
      ],
      "key": "what_game_does_this_corpus_cover",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00003",
      "q": "What is the canonical scope of this Torchlight II corpus?",
      "a": "VANILLA_ONLY",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "vanilla-scope"
      ],
      "key": "what_is_the_canonical_scope_of_this_torchlight_ii_corpus",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00004",
      "q": "What does this Torchlight II corpus exclude?",
      "a": "- Synergies - All Mods - Modded Classes - Modded Skills - Modded Items",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "excluded-scope"
      ],
      "facts": [
        "Synergies",
        "All Mods",
        "Modded Classes",
        "Modded Skills",
        "Modded Items"
      ],
      "key": "what_does_this_torchlight_ii_corpus_exclude",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00005",
      "q": "How many acts does this Torchlight II corpus use?",
      "a": "4",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "act-resolution"
      ],
      "key": "how_many_acts_does_this_torchlight_ii_corpus_use",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00006",
      "q": "What playable classes exist in vanilla Torchlight II?",
      "a": "- Berserker - Embermage - Engineer - Outlander.",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "playable-classes"
      ],
      "facts": [
        "Berserker",
        "Embermage",
        "Engineer",
        "Outlander"
      ],
      "key": "what_playable_classes_exist_in_vanilla_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00007",
      "q": "How many skill trees does each Torchlight II class have?",
      "a": "3_PER_CLASS.",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "skill-tree-count"
      ],
      "key": "how_many_skill_trees_does_each_torchlight_ii_class_have",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00008",
      "q": "What is the level cap in Torchlight II?",
      "a": "100.",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "level-cap"
      ],
      "key": "what_is_the_level_cap_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00009",
      "q": "What act structure does GGTruth use for Torchlight II?",
      "a": "ACT_I=Estherian Steppes; ACT_II=Mana Wastes; ACT_III=Grunnheim; ACT_IV=Broken Mines/Minehead. This is a corpus resolution made from conflicting public sources, not a direct single- source quote.",
      "status": "corpus_resolution",
      "confidence": "medium_high",
      "tags": [
        "torchlight-ii",
        "acts",
        "corpus-resolution"
      ],
      "key": "what_act_structure_does_ggtruth_use_for_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00010",
      "q": "How do stat points work when leveling in Torchlight II?",
      "a": "each character begins with 40 assigned stat points and gains 5 discretionary stat points",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "leveling",
        "stats"
      ],
      "key": "how_do_stat_points_work_when_leveling_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00011",
      "q": "What is the skill unlock pattern in Torchlight II?",
      "a": "Active skill slots follow levels 1, 7, 14, 21, 28, 35, and 42. Passive skill slots follow levels 1, 7, and 14 where the class skill pages expose levels explicitly.",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "skills",
        "unlock-pattern"
      ],
      "key": "what_is_the_skill_unlock_pattern_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00012",
      "q": "What skills are in the Berserker Hunter tree in Torchlight II?",
      "a": "Berserker Hunter is a Berserker skill tree. Active skills: - ACTIVE_1: Eviscerate - ACTIVE_2: Howl - ACTIVE_3: Raze - ACTIVE_4: Wolfstrike - ACTIVE_5: Battle Rage - ACTIVE_6: Rupture - ACTIVE_7: Ravage Passive skills: - PASSIVE_1: Blood Hunger - PASSIVE_2: Executioner - PASSIVE_3: Rampage",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "skill-tree",
        "berserker",
        "berserker_hunter"
      ],
      "facts": [
        "ACTIVE_1: Eviscerate",
        "ACTIVE_2: Howl",
        "ACTIVE_3: Raze",
        "ACTIVE_4: Wolfstrike",
        "ACTIVE_5: Battle Rage",
        "ACTIVE_6: Rupture",
        "ACTIVE_7: Ravage",
        "PASSIVE_1: Blood Hunger",
        "PASSIVE_2: Executioner",
        "PASSIVE_3: Rampage"
      ],
      "key": "what_skills_are_in_the_berserker_hunter_tree_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00013",
      "q": "What active skills does Berserker Hunter contain?",
      "a": "- Eviscerate - Howl - Raze - Wolfstrike - Battle Rage - Rupture - Ravage",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "active-skills",
        "berserker",
        "berserker_hunter"
      ],
      "facts": [
        "Eviscerate",
        "Howl",
        "Raze",
        "Wolfstrike",
        "Battle Rage",
        "Rupture",
        "Ravage"
      ],
      "key": "what_active_skills_does_berserker_hunter_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00014",
      "q": "What passive skills does Berserker Hunter contain?",
      "a": "- Blood Hunger - Executioner - Rampage",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "passive-skills",
        "berserker",
        "berserker_hunter"
      ],
      "facts": [
        "Blood Hunger",
        "Executioner",
        "Rampage"
      ],
      "key": "what_passive_skills_does_berserker_hunter_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00015",
      "q": "What skills are in the Berserker Tundra tree in Torchlight II?",
      "a": "Berserker Tundra is a Berserker skill tree. Active skills: - ACTIVE_1: Frost Breath - ACTIVE_2: Stormclaw - ACTIVE_3: Storm Hatchet - ACTIVE_4: Northern Rage - ACTIVE_5: Ice Shield - ACTIVE_6: Permafrost - ACTIVE_7: Glacial Shatter Passive skills: - PASSIVE_1: Cold Steel Mastery - PASSIVE_2: Shatter Storm - PASSIVE_3: Rage Retaliation",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "skill-tree",
        "berserker",
        "berserker_tundra"
      ],
      "facts": [
        "ACTIVE_1: Frost Breath",
        "ACTIVE_2: Stormclaw",
        "ACTIVE_3: Storm Hatchet",
        "ACTIVE_4: Northern Rage",
        "ACTIVE_5: Ice Shield",
        "ACTIVE_6: Permafrost",
        "ACTIVE_7: Glacial Shatter",
        "PASSIVE_1: Cold Steel Mastery",
        "PASSIVE_2: Shatter Storm",
        "PASSIVE_3: Rage Retaliation"
      ],
      "key": "what_skills_are_in_the_berserker_tundra_tree_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00016",
      "q": "What active skills does Berserker Tundra contain?",
      "a": "- Frost Breath - Stormclaw - Storm Hatchet - Northern Rage - Ice Shield - Permafrost - Glacial Shatter",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "active-skills",
        "berserker",
        "berserker_tundra"
      ],
      "facts": [
        "Frost Breath",
        "Stormclaw",
        "Storm Hatchet",
        "Northern Rage",
        "Ice Shield",
        "Permafrost",
        "Glacial Shatter"
      ],
      "key": "what_active_skills_does_berserker_tundra_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00017",
      "q": "What passive skills does Berserker Tundra contain?",
      "a": "- Cold Steel Mastery - Shatter Storm - Rage Retaliation",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "passive-skills",
        "berserker",
        "berserker_tundra"
      ],
      "facts": [
        "Cold Steel Mastery",
        "Shatter Storm",
        "Rage Retaliation"
      ],
      "key": "what_passive_skills_does_berserker_tundra_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00018",
      "q": "What skills are in the Berserker Shadow tree in Torchlight II?",
      "a": "Berserker Shadow is a Berserker skill tree. Active skills: - ACTIVE_1: Shadow Burst - ACTIVE_2: Wolf Shade - ACTIVE_3: Shadowbind - ACTIVE_4: Savage Rush - ACTIVE_5: Chain Snare - ACTIVE_6: Battle Standard - ACTIVE_7: Wolfpack Passive skills: - PASSIVE_1: Frenzy Mastery - PASSIVE_2: Shred Armor - PASSIVE_3: Red Wolf",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "skill-tree",
        "berserker",
        "berserker_shadow"
      ],
      "facts": [
        "ACTIVE_1: Shadow Burst",
        "ACTIVE_2: Wolf Shade",
        "ACTIVE_3: Shadowbind",
        "ACTIVE_4: Savage Rush",
        "ACTIVE_5: Chain Snare",
        "ACTIVE_6: Battle Standard",
        "ACTIVE_7: Wolfpack",
        "PASSIVE_1: Frenzy Mastery",
        "PASSIVE_2: Shred Armor",
        "PASSIVE_3: Red Wolf"
      ],
      "key": "what_skills_are_in_the_berserker_shadow_tree_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00019",
      "q": "What active skills does Berserker Shadow contain?",
      "a": "- Shadow Burst - Wolf Shade - Shadowbind - Savage Rush - Chain Snare - Battle Standard - Wolfpack",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "active-skills",
        "berserker",
        "berserker_shadow"
      ],
      "facts": [
        "Shadow Burst",
        "Wolf Shade",
        "Shadowbind",
        "Savage Rush",
        "Chain Snare",
        "Battle Standard",
        "Wolfpack"
      ],
      "key": "what_active_skills_does_berserker_shadow_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00020",
      "q": "What passive skills does Berserker Shadow contain?",
      "a": "- Frenzy Mastery - Shred Armor - Red Wolf",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "passive-skills",
        "berserker",
        "berserker_shadow"
      ],
      "facts": [
        "Frenzy Mastery",
        "Shred Armor",
        "Red Wolf"
      ],
      "key": "what_passive_skills_does_berserker_shadow_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00021",
      "q": "What skills are in the Embermage Inferno tree in Torchlight II?",
      "a": "Embermage Inferno is a Embermage skill tree. Active skills: - ACTIVE_1: Magma Spear - ACTIVE_2: Magma Mace - ACTIVE_3: Firebombs - ACTIVE_4: Blazing Pillar - ACTIVE_5: Infernal Collapse - ACTIVE_6: Immolation Aura - ACTIVE_7: Firestorm Passive skills: - PASSIVE_1: Charge Mastery - PASSIVE_2: Elemental Attunement - PASSIVE_3: Fire Brand",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "skill-tree",
        "embermage",
        "embermage_inferno"
      ],
      "facts": [
        "ACTIVE_1: Magma Spear",
        "ACTIVE_2: Magma Mace",
        "ACTIVE_3: Firebombs",
        "ACTIVE_4: Blazing Pillar",
        "ACTIVE_5: Infernal Collapse",
        "ACTIVE_6: Immolation Aura",
        "ACTIVE_7: Firestorm",
        "PASSIVE_1: Charge Mastery",
        "PASSIVE_2: Elemental Attunement",
        "PASSIVE_3: Fire Brand"
      ],
      "key": "what_skills_are_in_the_embermage_inferno_tree_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00022",
      "q": "What active skills does Embermage Inferno contain?",
      "a": "- Magma Spear - Magma Mace - Firebombs - Blazing Pillar - Infernal Collapse - Immolation Aura - Firestorm",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "active-skills",
        "embermage",
        "embermage_inferno"
      ],
      "facts": [
        "Magma Spear",
        "Magma Mace",
        "Firebombs",
        "Blazing Pillar",
        "Infernal Collapse",
        "Immolation Aura",
        "Firestorm"
      ],
      "key": "what_active_skills_does_embermage_inferno_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00023",
      "q": "What passive skills does Embermage Inferno contain?",
      "a": "- Charge Mastery - Elemental Attunement - Fire Brand",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "passive-skills",
        "embermage",
        "embermage_inferno"
      ],
      "facts": [
        "Charge Mastery",
        "Elemental Attunement",
        "Fire Brand"
      ],
      "key": "what_passive_skills_does_embermage_inferno_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00024",
      "q": "What skills are in the Embermage Frost tree in Torchlight II?",
      "a": "Embermage Frost is a Embermage skill tree. Active skills: - ACTIVE_1: Icy Blast - ACTIVE_2: Hailstorm - ACTIVE_3: Frost Phase - ACTIVE_4: Elemental Boon - ACTIVE_5: Frost Wave - ACTIVE_6: Ice Prison - ACTIVE_7: Astral Ally Passive skills: - PASSIVE_1: Staff Mastery - PASSIVE_2: Frozen Fate - PASSIVE_3: Ice Brand",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "skill-tree",
        "embermage",
        "embermage_frost"
      ],
      "facts": [
        "ACTIVE_1: Icy Blast",
        "ACTIVE_2: Hailstorm",
        "ACTIVE_3: Frost Phase",
        "ACTIVE_4: Elemental Boon",
        "ACTIVE_5: Frost Wave",
        "ACTIVE_6: Ice Prison",
        "ACTIVE_7: Astral Ally",
        "PASSIVE_1: Staff Mastery",
        "PASSIVE_2: Frozen Fate",
        "PASSIVE_3: Ice Brand"
      ],
      "key": "what_skills_are_in_the_embermage_frost_tree_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00025",
      "q": "What active skills does Embermage Frost contain?",
      "a": "- Icy Blast - Hailstorm - Frost Phase - Elemental Boon - Frost Wave - Ice Prison - Astral Ally",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "active-skills",
        "embermage",
        "embermage_frost"
      ],
      "facts": [
        "Icy Blast",
        "Hailstorm",
        "Frost Phase",
        "Elemental Boon",
        "Frost Wave",
        "Ice Prison",
        "Astral Ally"
      ],
      "key": "what_active_skills_does_embermage_frost_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00026",
      "q": "What passive skills does Embermage Frost contain?",
      "a": "- Staff Mastery - Frozen Fate - Ice Brand",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "passive-skills",
        "embermage",
        "embermage_frost"
      ],
      "facts": [
        "Staff Mastery",
        "Frozen Fate",
        "Ice Brand"
      ],
      "key": "what_passive_skills_does_embermage_frost_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00027",
      "q": "What skills are in the Embermage Storm tree in Torchlight II?",
      "a": "Embermage Storm is a Embermage skill tree. Active skills: - ACTIVE_1: Prismatic Bolt - ACTIVE_2: Shocking Burst - ACTIVE_3: Thunder Locus - ACTIVE_4: Arc Beam - ACTIVE_5: Death's Bounty - ACTIVE_6: Shockbolts - ACTIVE_7: Shocking Orb Passive skills: - PASSIVE_1: Prismatic Rift - PASSIVE_2: Wand Chaos - PASSIVE_3: Lightning Brand",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "skill-tree",
        "embermage",
        "embermage_storm"
      ],
      "facts": [
        "ACTIVE_1: Prismatic Bolt",
        "ACTIVE_2: Shocking Burst",
        "ACTIVE_3: Thunder Locus",
        "ACTIVE_4: Arc Beam",
        "ACTIVE_5: Death's Bounty",
        "ACTIVE_6: Shockbolts",
        "ACTIVE_7: Shocking Orb",
        "PASSIVE_1: Prismatic Rift",
        "PASSIVE_2: Wand Chaos",
        "PASSIVE_3: Lightning Brand"
      ],
      "key": "what_skills_are_in_the_embermage_storm_tree_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00028",
      "q": "What active skills does Embermage Storm contain?",
      "a": "- Prismatic Bolt - Shocking Burst - Thunder Locus - Arc Beam - Death's Bounty - Shockbolts - Shocking Orb",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "active-skills",
        "embermage",
        "embermage_storm"
      ],
      "facts": [
        "Prismatic Bolt",
        "Shocking Burst",
        "Thunder Locus",
        "Arc Beam",
        "Death's Bounty",
        "Shockbolts",
        "Shocking Orb"
      ],
      "key": "what_active_skills_does_embermage_storm_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00029",
      "q": "What passive skills does Embermage Storm contain?",
      "a": "- Prismatic Rift - Wand Chaos - Lightning Brand",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "passive-skills",
        "embermage",
        "embermage_storm"
      ],
      "facts": [
        "Prismatic Rift",
        "Wand Chaos",
        "Lightning Brand"
      ],
      "key": "what_passive_skills_does_embermage_storm_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00030",
      "q": "What skills are in the Engineer Blitz tree in Torchlight II?",
      "a": "Engineer Blitz is a Engineer skill tree. Active skills: - ACTIVE_1: Flame Hammer - ACTIVE_2: Seismic Slam - ACTIVE_3: Ember Hammer - ACTIVE_4: Onslaught - ACTIVE_5: Ember Reach - ACTIVE_6: Storm Burst - ACTIVE_7: Emberquake Passive skills: - PASSIVE_1: Heavy Lifting - PASSIVE_2: Supercharge - PASSIVE_3: Coup- de-Grace",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "skill-tree",
        "engineer",
        "engineer_blitz"
      ],
      "facts": [
        "ACTIVE_1: Flame Hammer",
        "ACTIVE_2: Seismic Slam",
        "ACTIVE_3: Ember Hammer",
        "ACTIVE_4: Onslaught",
        "ACTIVE_5: Ember Reach",
        "ACTIVE_6: Storm Burst",
        "ACTIVE_7: Emberquake",
        "PASSIVE_1: Heavy Lifting",
        "PASSIVE_2: Supercharge",
        "PASSIVE_3: Coup- de-Grace"
      ],
      "key": "what_skills_are_in_the_engineer_blitz_tree_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00031",
      "q": "What active skills does Engineer Blitz contain?",
      "a": "- Flame Hammer - Seismic Slam - Ember Hammer - Onslaught - Ember Reach - Storm Burst - Emberquake",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "active-skills",
        "engineer",
        "engineer_blitz"
      ],
      "facts": [
        "Flame Hammer",
        "Seismic Slam",
        "Ember Hammer",
        "Onslaught",
        "Ember Reach",
        "Storm Burst",
        "Emberquake"
      ],
      "key": "what_active_skills_does_engineer_blitz_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00032",
      "q": "What passive skills does Engineer Blitz contain?",
      "a": "- Heavy Lifting - Supercharge - Coup- de-Grace",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "passive-skills",
        "engineer",
        "engineer_blitz"
      ],
      "facts": [
        "Heavy Lifting",
        "Supercharge",
        "Coup- de-Grace"
      ],
      "key": "what_passive_skills_does_engineer_blitz_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00033",
      "q": "What skills are in the Engineer Construction tree in Torchlight II?",
      "a": "Engineer Construction is a Engineer skill tree. Active skills: - ACTIVE_1: Healing Bot - ACTIVE_2: Blast Cannon - ACTIVE_3: Spider Mines - ACTIVE_4: Gun Bot - ACTIVE_5: Shock Grenade - ACTIVE_6: Fusilade - ACTIVE_7: Sledgebot Passive skills: - PASSIVE_1: Bulwark - PASSIVE_2: Fire and Spark - PASSIVE_3: Charge Domination",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "skill-tree",
        "engineer",
        "engineer_construction"
      ],
      "facts": [
        "ACTIVE_1: Healing Bot",
        "ACTIVE_2: Blast Cannon",
        "ACTIVE_3: Spider Mines",
        "ACTIVE_4: Gun Bot",
        "ACTIVE_5: Shock Grenade",
        "ACTIVE_6: Fusilade",
        "ACTIVE_7: Sledgebot",
        "PASSIVE_1: Bulwark",
        "PASSIVE_2: Fire and Spark",
        "PASSIVE_3: Charge Domination"
      ],
      "key": "what_skills_are_in_the_engineer_construction_tree_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00034",
      "q": "What active skills does Engineer Construction contain?",
      "a": "- Healing Bot - Blast Cannon - Spider Mines - Gun Bot - Shock Grenade - Fusilade - Sledgebot",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "active-skills",
        "engineer",
        "engineer_construction"
      ],
      "facts": [
        "Healing Bot",
        "Blast Cannon",
        "Spider Mines",
        "Gun Bot",
        "Shock Grenade",
        "Fusilade",
        "Sledgebot"
      ],
      "key": "what_active_skills_does_engineer_construction_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00035",
      "q": "What passive skills does Engineer Construction contain?",
      "a": "- Bulwark - Fire and Spark - Charge Domination",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "passive-skills",
        "engineer",
        "engineer_construction"
      ],
      "facts": [
        "Bulwark",
        "Fire and Spark",
        "Charge Domination"
      ],
      "key": "what_passive_skills_does_engineer_construction_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00036",
      "q": "What skills are in the Engineer Aegis tree in Torchlight II?",
      "a": "Engineer Aegis is a Engineer skill tree. Active skills: - ACTIVE_1: Shield Bash - ACTIVE_2: Forcefield - ACTIVE_3: Overload - ACTIVE_4: Dynamo Field - ACTIVE_5: Tremor - ACTIVE_6: Fire Bash - ACTIVE_7: Immobilization Copter Passive skills: - PASSIVE_1: Sword and Board - PASSIVE_2: Aegis of Fate - PASSIVE_3: Charge Reconstitution",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "skill-tree",
        "engineer",
        "engineer_aegis"
      ],
      "facts": [
        "ACTIVE_1: Shield Bash",
        "ACTIVE_2: Forcefield",
        "ACTIVE_3: Overload",
        "ACTIVE_4: Dynamo Field",
        "ACTIVE_5: Tremor",
        "ACTIVE_6: Fire Bash",
        "ACTIVE_7: Immobilization Copter",
        "PASSIVE_1: Sword and Board",
        "PASSIVE_2: Aegis of Fate",
        "PASSIVE_3: Charge Reconstitution"
      ],
      "key": "what_skills_are_in_the_engineer_aegis_tree_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00037",
      "q": "What active skills does Engineer Aegis contain?",
      "a": "- Shield Bash - Forcefield - Overload - Dynamo Field - Tremor - Fire Bash - Immobilization Copter",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "active-skills",
        "engineer",
        "engineer_aegis"
      ],
      "facts": [
        "Shield Bash",
        "Forcefield",
        "Overload",
        "Dynamo Field",
        "Tremor",
        "Fire Bash",
        "Immobilization Copter"
      ],
      "key": "what_active_skills_does_engineer_aegis_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00038",
      "q": "What passive skills does Engineer Aegis contain?",
      "a": "- Sword and Board - Aegis of Fate - Charge Reconstitution",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "passive-skills",
        "engineer",
        "engineer_aegis"
      ],
      "facts": [
        "Sword and Board",
        "Aegis of Fate",
        "Charge Reconstitution"
      ],
      "key": "what_passive_skills_does_engineer_aegis_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00039",
      "q": "What skills are in the Outlander Warfare tree in Torchlight II?",
      "a": "Outlander Warfare is a Outlander skill tree. Active skills: - ACTIVE_1: Rapid Fire - ACTIVE_2: Rune Vault - ACTIVE_3: Chaos Burst - ACTIVE_4: Cursed Daggers - ACTIVE_5: Vortex Hex - ACTIVE_6: Shattering Glaive - ACTIVE_7: Venomous Hail Passive skills: - PASSIVE_1: Long Range Mastery - PASSIVE_2: Shotgonne Mastery - PASSIVE_3: Akimbo",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "skill-tree",
        "outlander",
        "outlander_warfare"
      ],
      "facts": [
        "ACTIVE_1: Rapid Fire",
        "ACTIVE_2: Rune Vault",
        "ACTIVE_3: Chaos Burst",
        "ACTIVE_4: Cursed Daggers",
        "ACTIVE_5: Vortex Hex",
        "ACTIVE_6: Shattering Glaive",
        "ACTIVE_7: Venomous Hail",
        "PASSIVE_1: Long Range Mastery",
        "PASSIVE_2: Shotgonne Mastery",
        "PASSIVE_3: Akimbo"
      ],
      "key": "what_skills_are_in_the_outlander_warfare_tree_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00040",
      "q": "What active skills does Outlander Warfare contain?",
      "a": "- Rapid Fire - Rune Vault - Chaos Burst - Cursed Daggers - Vortex Hex - Shattering Glaive - Venomous Hail",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "active-skills",
        "outlander",
        "outlander_warfare"
      ],
      "facts": [
        "Rapid Fire",
        "Rune Vault",
        "Chaos Burst",
        "Cursed Daggers",
        "Vortex Hex",
        "Shattering Glaive",
        "Venomous Hail"
      ],
      "key": "what_active_skills_does_outlander_warfare_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00041",
      "q": "What passive skills does Outlander Warfare contain?",
      "a": "- Long Range Mastery - Shotgonne Mastery - Akimbo",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "passive-skills",
        "outlander",
        "outlander_warfare"
      ],
      "facts": [
        "Long Range Mastery",
        "Shotgonne Mastery",
        "Akimbo"
      ],
      "key": "what_passive_skills_does_outlander_warfare_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00042",
      "q": "What skills are in the Outlander Lore tree in Torchlight II?",
      "a": "Outlander Lore is a Outlander skill tree. Active skills: - ACTIVE_1: Glaive Throw - ACTIVE_2: Tangling Shot - ACTIVE_3: Glaive Sweep - ACTIVE_4: Sandstorm - ACTIVE_5: Bramble Wall - ACTIVE_6: Burning Leap - ACTIVE_7: Flaming Glaive Passive skills: - PASSIVE_1: Dodge Mastery - PASSIVE_2: Poison Burst - PASSIVE_3: Share the Wealth",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "skill-tree",
        "outlander",
        "outlander_lore"
      ],
      "facts": [
        "ACTIVE_1: Glaive Throw",
        "ACTIVE_2: Tangling Shot",
        "ACTIVE_3: Glaive Sweep",
        "ACTIVE_4: Sandstorm",
        "ACTIVE_5: Bramble Wall",
        "ACTIVE_6: Burning Leap",
        "ACTIVE_7: Flaming Glaive",
        "PASSIVE_1: Dodge Mastery",
        "PASSIVE_2: Poison Burst",
        "PASSIVE_3: Share the Wealth"
      ],
      "key": "what_skills_are_in_the_outlander_lore_tree_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00043",
      "q": "What active skills does Outlander Lore contain?",
      "a": "- Glaive Throw - Tangling Shot - Glaive Sweep - Sandstorm - Bramble Wall - Burning Leap - Flaming Glaive",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "active-skills",
        "outlander",
        "outlander_lore"
      ],
      "facts": [
        "Glaive Throw",
        "Tangling Shot",
        "Glaive Sweep",
        "Sandstorm",
        "Bramble Wall",
        "Burning Leap",
        "Flaming Glaive"
      ],
      "key": "what_active_skills_does_outlander_lore_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00044",
      "q": "What passive skills does Outlander Lore contain?",
      "a": "- Dodge Mastery - Poison Burst - Share the Wealth",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "passive-skills",
        "outlander",
        "outlander_lore"
      ],
      "facts": [
        "Dodge Mastery",
        "Poison Burst",
        "Share the Wealth"
      ],
      "key": "what_passive_skills_does_outlander_lore_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00045",
      "q": "What skills are in the Outlander Sigil tree in Torchlight II?",
      "a": "Outlander Sigil is a Outlander skill tree. Active skills: - ACTIVE_1: Blade Pact - ACTIVE_2: Shadowshot - ACTIVE_3: Bane Breath - ACTIVE_4: Repulsion Hex - ACTIVE_5: Stone Pact - ACTIVE_6: Shadowmantle - ACTIVE_7: Shadowling Brute Passive skills: - PASSIVE_1: Master of the Elements - PASSIVE_2: Shadowling Ammo - PASSIVE_3: Death Ritual",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "skill-tree",
        "outlander",
        "outlander_sigil"
      ],
      "facts": [
        "ACTIVE_1: Blade Pact",
        "ACTIVE_2: Shadowshot",
        "ACTIVE_3: Bane Breath",
        "ACTIVE_4: Repulsion Hex",
        "ACTIVE_5: Stone Pact",
        "ACTIVE_6: Shadowmantle",
        "ACTIVE_7: Shadowling Brute",
        "PASSIVE_1: Master of the Elements",
        "PASSIVE_2: Shadowling Ammo",
        "PASSIVE_3: Death Ritual"
      ],
      "key": "what_skills_are_in_the_outlander_sigil_tree_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00046",
      "q": "What active skills does Outlander Sigil contain?",
      "a": "- Blade Pact - Shadowshot - Bane Breath - Repulsion Hex - Stone Pact - Shadowmantle - Shadowling Brute",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "active-skills",
        "outlander",
        "outlander_sigil"
      ],
      "facts": [
        "Blade Pact",
        "Shadowshot",
        "Bane Breath",
        "Repulsion Hex",
        "Stone Pact",
        "Shadowmantle",
        "Shadowling Brute"
      ],
      "key": "what_active_skills_does_outlander_sigil_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00047",
      "q": "What passive skills does Outlander Sigil contain?",
      "a": "- Master of the Elements - Shadowling Ammo - Death Ritual",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "passive-skills",
        "outlander",
        "outlander_sigil"
      ],
      "facts": [
        "Master of the Elements",
        "Shadowling Ammo",
        "Death Ritual"
      ],
      "key": "what_passive_skills_does_outlander_sigil_contain",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00048",
      "q": "What are examples of skill equipment requirements in Torchlight II?",
      "a": "Eviscerate and Ravage require a melee weapon in the right hand; Stormclaw triggers from base melee attacks; Flame Hammer requires an axe, sword, hammer, staff, or polearm in the right hand; Blast Cannon requires a cannon; Shield Bash requires a shield; Rapid Fire interacts with ranged weapons; Shadowshot requires a bow, crossbow, shotgonne, or pistol; Arc Beam requires a staff or wand. Combat-, stat- en progressieregels",
      "status": "verified_from_corpus",
      "confidence": "medium_high",
      "tags": [
        "torchlight-ii",
        "skills",
        "equipment-requirements"
      ],
      "key": "what_are_examples_of_skill_equipment_requirements_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00049",
      "q": "What damage types exist in Torchlight II?",
      "a": "- Physical - Fire - Ice - Electric - Poison.",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "damage-types"
      ],
      "facts": [
        "Physical",
        "Fire",
        "Ice",
        "Electric",
        "Poison"
      ],
      "key": "what_damage_types_exist_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00050",
      "q": "What elemental status effects exist in Torchlight II?",
      "a": "- Burn - Freeze - Poison - Shock.",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "status-effects",
        "elemental"
      ],
      "facts": [
        "Burn",
        "Freeze",
        "Poison",
        "Shock"
      ],
      "key": "what_elemental_status_effects_exist_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00051",
      "q": "What non-elemental status effects exist in Torchlight II?",
      "a": "- Bleed - Blindness - Draw - Flee - Immobilize - Knockback",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "status-effects",
        "non-elemental"
      ],
      "facts": [
        "Bleed",
        "Blindness",
        "Draw",
        "Flee",
        "Immobilize",
        "Knockback"
      ],
      "key": "what_non_elemental_status_effects_exist_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00052",
      "q": "What does Burn do in Torchlight II?",
      "a": "Burn details: - SOURCE_ELEMENT: FIRE - EFFECT: DAMAGE_OVER_TIME - ARMOR_INTERACTION: IGNORES_ARMOR - SCALING: FOCUS_AND_BONUS_FIRE_DAMAGE.",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "status-effect",
        "burn"
      ],
      "facts": [
        "SOURCE_ELEMENT: FIRE",
        "EFFECT: DAMAGE_OVER_TIME",
        "ARMOR_INTERACTION: IGNORES_ARMOR",
        "SCALING: FOCUS_AND_BONUS_FIRE_DAMAGE"
      ],
      "key": "what_does_burn_do_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00053",
      "q": "What does Freeze do in Torchlight II?",
      "a": "Freeze details: - SOURCE_ELEMENT: ICE - EFFECT: -33_PERCENT_MOVE_CAST_ATTACK_SPEED.",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "status-effect",
        "freeze"
      ],
      "facts": [
        "SOURCE_ELEMENT: ICE",
        "EFFECT: -33_PERCENT_MOVE_CAST_ATTACK_SPEED"
      ],
      "key": "what_does_freeze_do_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00054",
      "q": "What does Poison do in Torchlight II?",
      "a": "Poison details: - SOURCE_ELEMENT: POISON - EFFECT: -33_PERCENT_TARGET_DAMAGE - -33_PERCENT_TARGET_ARMOR.",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "status-effect",
        "poison"
      ],
      "facts": [
        "SOURCE_ELEMENT: POISON",
        "EFFECT: -33_PERCENT_TARGET_DAMAGE",
        "33_PERCENT_TARGET_ARMOR"
      ],
      "key": "what_does_poison_do_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00055",
      "q": "What does Shock do in Torchlight II?",
      "a": "Shock details: - SOURCE_ELEMENT: ELECTRIC - EFFECT: TARGET_RELEASES_CHARGED_BOLTS_WHEN_STRUCK.",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "status-effect",
        "shock"
      ],
      "facts": [
        "SOURCE_ELEMENT: ELECTRIC",
        "EFFECT: TARGET_RELEASES_CHARGED_BOLTS_WHEN_STRUCK"
      ],
      "key": "what_does_shock_do_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00056",
      "q": "How do damage-over-time rules work in Torchlight II?",
      "a": "SKILL_DOTS_DO_NOT_STACK_AND_REFRESH_DURATION; WEAPON_DOTS_STACK; SOCKETABLE_DOTS_STACK; skill DoTs scale with Focus and percent-damage modifiers; weapon and socketable DoTs scale with Focus.",
      "status": "verified_from_corpus",
      "confidence": "medium_high",
      "tags": [
        "torchlight-ii",
        "dot",
        "damage-over-time"
      ],
      "key": "how_do_damage_over_time_rules_work_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00057",
      "q": "What does Strength do in Torchlight II?",
      "a": "increases physical and elemental weapon damage; increases critical damage bonus; derived rule on retrieved mechanics page = +0.4_PERCENT_CRITICAL_DAMAGE_BONUS_PER_POINT from 50_PERCENT base.",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "attribute",
        "strength"
      ],
      "key": "what_does_strength_do_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00058",
      "q": "What does Dexterity do in Torchlight II?",
      "a": "increases critical strike chance; increases dodge chance; increases fumble recovery; retrieved formula = ((0.2002-0.0002DEX)DEX) for crit bonus and same formula for dodge bonus.",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "attribute",
        "dexterity"
      ],
      "key": "what_does_dexterity_do_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00059",
      "q": "What does Focus do in Torchlight II?",
      "a": "+0.5_MANA_PER_POINT until Focus 998; +0.5_PERCENT_ALL_ELEMENTAL_DAMAGE_PER_POINT; increases damage for non-weapon-DPS-style skills; increases Execute chance with retrieved formula ((0.2002-0.0002FOCUS)FOCUS); base execute chance 9.8_PERCENT; attribute-driven execute reaches 60_PERCENT at Focus 499.",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "attribute",
        "focus"
      ],
      "key": "what_does_focus_do_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00060",
      "q": "What does Vitality do in Torchlight II?",
      "a": "increases maximum health; increases armor multiplier by 0.25_PERCENT per point; increases block chance with retrieved formula ((0.2002-0.0002VIT)VIT); retrieved mechanics page notes ~3.6 health per point.",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "attribute",
        "vitality"
      ],
      "key": "what_does_vitality_do_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00061",
      "q": "Do Torchlight II attributes have diminishing returns?",
      "a": "Dexterity, Focus, and Vitality give diminishing returns on crit/dodge/execute/block and approach their attribute-only cap near the high-400 range.",
      "status": "verified_from_corpus",
      "confidence": "medium_high",
      "tags": [
        "torchlight-ii",
        "attributes",
        "diminishing-returns"
      ],
      "key": "do_torchlight_ii_attributes_have_diminishing_returns",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00062",
      "q": "What is Charge Berserker in Torchlight II?",
      "a": "FULL_BAR_EFFECT: first critical hit at full bar triggers Frenzy; Frenzy makes direct attacks critical against the primary target and adds crit chance against AoE targets; movement speed also increases.",
      "status": "verified_from_corpus",
      "confidence": "medium_high",
      "tags": [
        "torchlight-ii",
        "mechanics",
        "charge-berserker"
      ],
      "key": "what_is_charge_berserker_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00063",
      "q": "What is Charge Embermage in Torchlight II?",
      "a": "FULL_BAR_EFFECT: 12 seconds of free skill casting and +25_PERCENT damage bonus to offensive skills.",
      "status": "verified_from_corpus",
      "confidence": "medium_high",
      "tags": [
        "torchlight-ii",
        "mechanics",
        "charge-embermage"
      ],
      "key": "what_is_charge_embermage_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00064",
      "q": "What is Charge Engineer in Torchlight II?",
      "a": "STRUCTURE: 5 pips; many skills either consume pips or scale from current pip count.",
      "status": "verified_from_corpus",
      "confidence": "medium_high",
      "tags": [
        "torchlight-ii",
        "mechanics",
        "charge-engineer"
      ],
      "key": "what_is_charge_engineer_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00065",
      "q": "What is Charge Outlander in Torchlight II?",
      "a": "FILLED_BAR_EFFECT: proportional bonuses up to 10_PERCENT each to Cast Speed, Dodge Chance, Critical Hit Chance, and Attack Speed;",
      "status": "verified_from_corpus",
      "confidence": "medium_high",
      "tags": [
        "torchlight-ii",
        "mechanics",
        "charge-outlander"
      ],
      "key": "what_is_charge_outlander_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00066",
      "q": "What is Execute in Torchlight II?",
      "a": "REQUIRES: dual-wielding two weapons of the same broad type family, meaning two melee or two ranged or two magical one-handers; abilities available examples include axe+sword, two pistols, two wands.",
      "status": "verified_from_corpus",
      "confidence": "medium_high",
      "tags": [
        "torchlight-ii",
        "mechanics",
        "execute"
      ],
      "key": "what_is_execute_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00067",
      "q": "What does Corpus Id mean in this Torchlight II corpus?",
      "a": "TORCHLIGHT2_VANILLA_FOUNDATION_PASS_2026_05_09",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "corpus_id"
      ],
      "key": "what_does_corpus_id_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00068",
      "q": "What does Game mean in this Torchlight II corpus?",
      "a": "TORCHLIGHT_II",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "game"
      ],
      "key": "what_does_game_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00069",
      "q": "What does Canonical Scope mean in this Torchlight II corpus?",
      "a": "VANILLA_ONLY",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "canonical_scope"
      ],
      "key": "what_does_canonical_scope_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00070",
      "q": "What does Exclude Scope mean in this Torchlight II corpus?",
      "a": "SYNERGIES|ALL_MODS|MODDED_CLASSES|MODDED_SKILLS|MODDED_ITEMS",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "exclude_scope"
      ],
      "key": "what_does_exclude_scope_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00071",
      "q": "What does Normalization Rules mean in this Torchlight II corpus?",
      "a": "EXACT_IN_GAME_NAMES|TITLE_CASE_ENTITY_NAMES|",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "normalization_rules"
      ],
      "key": "what_does_normalization_rules_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00072",
      "q": "What does Act Count Source Conflict mean in this Torchlight II corpus?",
      "a": "the overview source defines four acts and places Broken Mines/",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "act_count_source_conflict"
      ],
      "key": "what_does_act_count_source_conflict_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00073",
      "q": "What does Corpus Rule mean in this Torchlight II corpus?",
      "a": "ACT_I=Estherian Steppes; ACT_II=Mana Wastes; ACT_III=Grunnheim; ACT_IV=Broken",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "corpus_rule"
      ],
      "key": "what_does_corpus_rule_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00074",
      "q": "What does Unique Item Index Structure mean in this Torchlight II corpus?",
      "a": "the retrieved public sources expose uniques primarily through per-",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "unique_item_index_structure"
      ],
      "key": "what_does_unique_item_index_structure_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00075",
      "q": "What does Current Pass Policy mean in this Torchlight II corpus?",
      "a": "preserve taxonomy, harvesting path, sets, and legendaries exhaustively where",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "current_pass_policy"
      ],
      "key": "what_does_current_pass_policy_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00076",
      "q": "What does Playable Class Index mean in this Torchlight II corpus?",
      "a": "BERSERKER|EMBERMAGE|ENGINEER|OUTLANDER.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "playable_class_index"
      ],
      "key": "what_does_playable_class_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00077",
      "q": "What does Class Skill Tree Count mean in this Torchlight II corpus?",
      "a": "3_PER_CLASS.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "class_skill_tree_count"
      ],
      "key": "what_does_class_skill_tree_count_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00078",
      "q": "What does Level Rule mean in this Torchlight II corpus?",
      "a": "each character begins with 40 assigned stat points and gains 5 discretionary stat points",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "level_rule"
      ],
      "key": "what_does_level_rule_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00079",
      "q": "What does Skill Tree Unlock Pattern Reference mean in this Torchlight II corpus?",
      "a": "on the class skill pages that expose levels explicitly, active",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "skill_tree_unlock_pattern_reference"
      ],
      "key": "what_does_skill_tree_unlock_pattern_reference_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00080",
      "q": "What does Tree Slot Meaning mean in this Torchlight II corpus?",
      "a": "ACTIVE_1 through ACTIVE_7 denote ordered unlock positions; PASSIVE_1 through",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "tree_slot_meaning"
      ],
      "key": "what_does_tree_slot_meaning_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00081",
      "q": "What does Active 3 mean in this Torchlight II corpus?",
      "a": "Raze | ACTIVE_4: Wolfstrike | ACTIVE_5: Battle Rage | ACTIVE_6: Rupture | ACTIVE_7: Ravage",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "active_3"
      ],
      "key": "what_does_active_3_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00082",
      "q": "What does Passive 3 mean in this Torchlight II corpus?",
      "a": "Rage Retaliation.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "passive_3"
      ],
      "key": "what_does_passive_3_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00083",
      "q": "What does Active 7 mean in this Torchlight II corpus?",
      "a": "Astral Ally | PASSIVE_1: Staff Mastery | PASSIVE_2: Frozen Fate | PASSIVE_3: Ice Brand.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "active_7"
      ],
      "key": "what_does_active_7_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00084",
      "q": "What does Active 6 mean in this Torchlight II corpus?",
      "a": "Shockbolts | ACTIVE_7: Shocking Orb | PASSIVE_1: Prismatic Rift | PASSIVE_2: Wand Chaos |",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "active_6"
      ],
      "key": "what_does_active_6_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00085",
      "q": "What does Skill Requirement Examples mean in this Torchlight II corpus?",
      "a": "Eviscerate and Ravage require a melee weapon in the right hand;",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "skill_requirement_examples"
      ],
      "key": "what_does_skill_requirement_examples_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00086",
      "q": "What does Damage Type Index mean in this Torchlight II corpus?",
      "a": "PHYSICAL|FIRE|ICE|ELECTRIC|POISON.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "damage_type_index"
      ],
      "key": "what_does_damage_type_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00087",
      "q": "What does Elemental Status Effect Index mean in this Torchlight II corpus?",
      "a": "BURN|FREEZE|POISON|SHOCK.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "elemental_status_effect_index"
      ],
      "key": "what_does_elemental_status_effect_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00088",
      "q": "What does Non Elemental Status Effect Index mean in this Torchlight II corpus?",
      "a": "BLEED|BLINDNESS|DRAW|FLEE|IMMOBILIZE|KNOCKBACK|",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "non_elemental_status_effect_index"
      ],
      "key": "what_does_non_elemental_status_effect_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00089",
      "q": "What does Armor Interaction mean in this Torchlight II corpus?",
      "a": "IGNORES_ARMOR | SCALING: FOCUS_AND_BONUS_FIRE_DAMAGE.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "armor_interaction"
      ],
      "key": "what_does_armor_interaction_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00090",
      "q": "What does Dot Rules mean in this Torchlight II corpus?",
      "a": "SKILL_DOTS_DO_NOT_STACK_AND_REFRESH_DURATION; WEAPON_DOTS_STACK;",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "dot_rules"
      ],
      "key": "what_does_dot_rules_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00091",
      "q": "What does Attribute Diminishing Returns Note mean in this Torchlight II corpus?",
      "a": "Dexterity, Focus, and Vitality give diminishing returns on",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "attribute_diminishing_returns_note"
      ],
      "key": "what_does_attribute_diminishing_returns_note_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00092",
      "q": "What does Empty Bar Effect mean in this Torchlight II corpus?",
      "a": "next attack deals additional damage and guarantees stun on the first enemy hit.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "empty_bar_effect"
      ],
      "key": "what_does_empty_bar_effect_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00093",
      "q": "What does Execute Rules mean in this Torchlight II corpus?",
      "a": "Execute is chance-based, increased by Focus, shown under Arcane Statistics, and",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "execute_rules"
      ],
      "key": "what_does_execute_rules_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00094",
      "q": "What does Execute Dps Note mean in this Torchlight II corpus?",
      "a": "for matched-speed paired weapons, the retrieved mechanics page gives the",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "execute_dps_note"
      ],
      "key": "what_does_execute_dps_note_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00095",
      "q": "What does Difficulty Index mean in this Torchlight II corpus?",
      "a": "CASUAL|NORMAL|VETERAN|ELITE.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "difficulty_index"
      ],
      "key": "what_does_difficulty_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00096",
      "q": "What does Difficulty Rules mean in this Torchlight II corpus?",
      "a": "all four difficulties are available from character creation; difficulty affects monster",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "difficulty_rules"
      ],
      "key": "what_does_difficulty_rules_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00097",
      "q": "What does Hardcore Rule mean in this Torchlight II corpus?",
      "a": "permanent death; dead hardcore characters remain as ghosts in the character list",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "hardcore_rule"
      ],
      "key": "what_does_hardcore_rule_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00098",
      "q": "What does Multiplayer Difficulty Rule mean in this Torchlight II corpus?",
      "a": "lobby creator determines the current session difficulty; characters",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "multiplayer_difficulty_rule"
      ],
      "key": "what_does_multiplayer_difficulty_rule_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00099",
      "q": "What does Game Mode Index mean in this Torchlight II corpus?",
      "a": "OFFLINE_SINGLE_PLAYER|LAN|INTERNET_MULTIPLAYER.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "game_mode_index"
      ],
      "key": "what_does_game_mode_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00100",
      "q": "What does Multiplayer Architecture mean in this Torchlight II corpus?",
      "a": "peer-to-peer.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "multiplayer_architecture"
      ],
      "key": "what_does_multiplayer_architecture_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00101",
      "q": "What does Multiplayer Rules mean in this Torchlight II corpus?",
      "a": "nearby players increase monster toughness; experience sharing depends on",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "multiplayer_rules"
      ],
      "key": "what_does_multiplayer_rules_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00102",
      "q": "What does Respec Rule mean in this Torchlight II corpus?",
      "a": "only the last three spent skill points can be reallocated.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "respec_rule"
      ],
      "key": "what_does_respec_rule_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00103",
      "q": "What does Respec Npc Index mean in this Torchlight II corpus?",
      "a": "Thaymor@Estherian Enclave | Zyll@Zeryphesh | Commander Vale@Imperial",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "respec_npc_index"
      ],
      "key": "what_does_respec_npc_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00104",
      "q": "What does Ng Tier Index mean in this Torchlight II corpus?",
      "a": "BASE_GAME_1_TO_55 | NG+_51_TO_83 | NG+2_81_TO_102 | NG+3_100_TO_119 |",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "ng_tier_index"
      ],
      "key": "what_does_ng_tier_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00105",
      "q": "What does Ng Global Rules mean in this Torchlight II corpus?",
      "a": "inventory, stash, skills, and statistics carry forward; quests reset; environments",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "ng_global_rules"
      ],
      "key": "what_does_ng_global_rules_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00106",
      "q": "What does Ng Extra Note mean in this Torchlight II corpus?",
      "a": "Tarroch's Tomb scales 100 to 199 in NG+ or higher; Mapworks scales 48 to 105.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "ng_extra_note"
      ],
      "key": "what_does_ng_extra_note_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00107",
      "q": "What does Item Quality Index mean in this Torchlight II corpus?",
      "a": "COMMON_WHITE|ENCHANTED_GREEN|RARE_BLUE|UNIQUE_GOLD_ORANGE|",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "item_quality_index"
      ],
      "key": "what_does_item_quality_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00108",
      "q": "What does Equip Requirement Rule mean in this Torchlight II corpus?",
      "a": "in Torchlight II an item is usable if the player meets either the level",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "equip_requirement_rule"
      ],
      "key": "what_does_equip_requirement_rule_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00109",
      "q": "What does Armor Slot Index mean in this Torchlight II corpus?",
      "a": "BELTS|BOOTS|CHEST_ARMOR|GLOVES|HELMETS|LEGGINGS|SHIELDS|",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "armor_slot_index"
      ],
      "key": "what_does_armor_slot_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00110",
      "q": "What does Trinket Slot Index mean in this Torchlight II corpus?",
      "a": "NECKLACES|PET_COLLARS|PET_TAGS|RINGS.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "trinket_slot_index"
      ],
      "key": "what_does_trinket_slot_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00111",
      "q": "What does Melee Weapon Type Index mean in this Torchlight II corpus?",
      "a": "AXES|FIST_WEAPONS|GREAT_WEAPONS|MACES|POLEARMS|STAVES|",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "melee_weapon_type_index"
      ],
      "key": "what_does_melee_weapon_type_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00112",
      "q": "What does Ranged Weapon Type Index mean in this Torchlight II corpus?",
      "a": "BOWS|CANNONS|CROSSBOWS|PISTOLS|SHOTGONNES|WANDS.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "ranged_weapon_type_index"
      ],
      "key": "what_does_ranged_weapon_type_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00113",
      "q": "What does Socket System Rules mean in this Torchlight II corpus?",
      "a": "gear can roll from 1 to 6 sockets depending on the item; armor normally caps",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "socket_system_rules"
      ],
      "key": "what_does_socket_system_rules_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00114",
      "q": "What does Socket Addition Rules mean in this Torchlight II corpus?",
      "a": "a specialized wandering enchanter can add up to 2 sockets; a transmutation",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "socket_addition_rules"
      ],
      "key": "what_does_socket_addition_rules_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00115",
      "q": "What does Gem Fit Rule mean in this Torchlight II corpus?",
      "a": "a gem can only be inserted into an item of equal or higher required level.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "gem_fit_rule"
      ],
      "key": "what_does_gem_fit_rule_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00116",
      "q": "What does Gem Removal Rule mean in this Torchlight II corpus?",
      "a": "Gorn and Furl can either destroy the item to recover the gems or destroy the",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "gem_removal_rule"
      ],
      "key": "what_does_gem_removal_rule_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00117",
      "q": "What does Gem Category Index mean in this Torchlight II corpus?",
      "a": "NORMAL_GEMS|RARE_GEMS|EYES|SKULLS|MISC|RARE_SOCKETABLES_PLUS.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "gem_category_index"
      ],
      "key": "what_does_gem_category_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00118",
      "q": "What does Normal Gem Series Examples Attested mean in this Torchlight II corpus?",
      "a": "Flame Ember Speck|Flame Ember Chip|Flame Ember",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "normal_gem_series_examples_attested"
      ],
      "key": "what_does_normal_gem_series_examples_attested_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00119",
      "q": "What does Rare Gem Rule mean in this Torchlight II corpus?",
      "a": "three socketables of equal value transmute into a random rare gem of the same",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "rare_gem_rule"
      ],
      "key": "what_does_rare_gem_rule_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00120",
      "q": "What does Enchanting Rules Basic mean in this Torchlight II corpus?",
      "a": "each enchanter has a maximum enchantment count per item; enchant",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "enchanting_rules_basic"
      ],
      "key": "what_does_enchanting_rules_basic_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00121",
      "q": "What does Static Enchanter Index mean in this Torchlight II corpus?",
      "a": "Apprentice Enchanter Malo@Estherian Enclave MAX_1 | Rufio the",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "static_enchanter_index"
      ],
      "key": "what_does_static_enchanter_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00122",
      "q": "What does Advanced Enchanting Note mean in this Torchlight II corpus?",
      "a": "the retrieved enchanting page also distinguishes Master Enchanter",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "advanced_enchanting_note"
      ],
      "key": "what_does_advanced_enchanting_note_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00123",
      "q": "What does Pet Base Type Index Visible In Retrieved List mean in this Torchlight II corpus?",
      "a": "Wolf|Cat|Bulldog|Panther|Papillon|Ferret|",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "pet_base_type_index_visible_in_retrieved_list"
      ],
      "key": "what_does_pet_base_type_index_visible_in_retrieved_list_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00124",
      "q": "What does Pet Behavior Mode Index mean in this Torchlight II corpus?",
      "a": "Aggressive|Defensive|Passive.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "pet_behavior_mode_index"
      ],
      "key": "what_does_pet_behavior_mode_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00125",
      "q": "What does Pet Equipment Rule mean in this Torchlight II corpus?",
      "a": "one collar and two tags.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "pet_equipment_rule"
      ],
      "key": "what_does_pet_equipment_rule_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00126",
      "q": "What does Pet Spell Rule mean in this Torchlight II corpus?",
      "a": "pets can learn up to 4 spells; pet spell cooldowns are doubled versus player usage.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "pet_spell_rule"
      ],
      "key": "what_does_pet_spell_rule_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00127",
      "q": "What does Pet Vendor Rule mean in this Torchlight II corpus?",
      "a": "pets can sell items and can also buy health potions, mana potions, town portal",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "pet_vendor_rule"
      ],
      "key": "what_does_pet_vendor_rule_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00128",
      "q": "What does Fishing Rules mean in this Torchlight II corpus?",
      "a": "fishing uses fishing holes found in the world; town holes in Estherian Enclave,",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "fishing_rules"
      ],
      "key": "what_does_fishing_rules_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00129",
      "q": "What does Pet Transformation Fish Index mean in this Torchlight II corpus?",
      "a": "Jackal Bass|Big Jackal Bass|Giant Jackal Bass|Largemouth Bass|",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "pet_transformation_fish_index"
      ],
      "key": "what_does_pet_transformation_fish_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00130",
      "q": "What does Other Fish Index mean in this Torchlight II corpus?",
      "a": "Frenzy Fish|Gold Fish|Prismatic Morey.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "other_fish_index"
      ],
      "key": "what_does_other_fish_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00131",
      "q": "What does Fish Effect Examples mean in this Torchlight II corpus?",
      "a": "Jackal Bass line transforms to Jackalbeast and boosts poison profile;",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "fish_effect_examples"
      ],
      "key": "what_does_fish_effect_examples_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00132",
      "q": "What does World Story Trigger mean in this Torchlight II corpus?",
      "a": "the Alchemist destroys Torchlight, then begins siphoning magical power from",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "world_story_trigger"
      ],
      "key": "what_does_world_story_trigger_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00133",
      "q": "What does Act Entity mean in this Torchlight II corpus?",
      "a": "ACT_I | REGION: Estherian Steppes | HUB_TOWN: Estherian Enclave.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "act_entity"
      ],
      "key": "what_does_act_entity_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00134",
      "q": "What does Main Quest Chain Act I mean in this Torchlight II corpus?",
      "a": "Welcome to Torchlight II!|Warn the Estherians|Protect the Guardian!|The",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "main_quest_chain_act_i"
      ],
      "key": "what_does_main_quest_chain_act_i_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00135",
      "q": "What does Main Quest Chain Act Ii mean in this Torchlight II corpus?",
      "a": "The Eve of War|Lair of the Manticore|Artifice of Evil|Meet the Djinni|The",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "main_quest_chain_act_ii"
      ],
      "key": "what_does_main_quest_chain_act_ii_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00136",
      "q": "What does Main Quest Chain Retrieved Under Act Iii Heading mean in this Torchlight II corpus?",
      "a": "Alchemist's Rage|Some Assembly",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "main_quest_chain_retrieved_under_act_iii_heading"
      ],
      "key": "what_does_main_quest_chain_retrieved_under_act_iii_heading_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00137",
      "q": "What does Corpus Act Remap For Finale mean in this Torchlight II corpus?",
      "a": "Into the Dark and The Heart of the World are stored here as ACT_IV",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "corpus_act_remap_for_finale"
      ],
      "key": "what_does_corpus_act_remap_for_finale_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00138",
      "q": "What does Mainline Location Chain Core mean in this Torchlight II corpus?",
      "a": "Echo Pass|Estherian Enclave|Path of the Honored Dead|Temple",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "mainline_location_chain_core"
      ],
      "key": "what_does_mainline_location_chain_core_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00139",
      "q": "What does Location Category Index Retrieved Public Page Includes mean in this Torchlight II corpus?",
      "a": "Abandoned Sawmill|Ancient Vaults",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "location_category_index_retrieved_public_page_includes"
      ],
      "key": "what_does_location_category_index_retrieved_public_page_includes_mean_in_this_torchlight_ii_corp",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00140",
      "q": "What does Boss Index Main Story mean in this Torchlight II corpus?",
      "a": "General Grell|Grand Regent Eldrayn|Manticore|Artificer|Ezrek Khan|",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "boss_index_main_story"
      ],
      "key": "what_does_boss_index_main_story_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00141",
      "q": "What does Boss Index Optional Or Achievement Attested mean in this Torchlight II corpus?",
      "a": "Fallen Guardian|Mordox|King Pogg|Grizzled",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "boss_index_optional_or_achievement_attested"
      ],
      "key": "what_does_boss_index_optional_or_achievement_attested_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00142",
      "q": "What does Boss Notes mean in this Torchlight II corpus?",
      "a": "General Grell is the Wellspring Temple final boss; Grand Regent Eldrayn is the Act I climax",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "boss_notes"
      ],
      "key": "what_does_boss_notes_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00143",
      "q": "What does Elite Enemy Rule mean in this Torchlight II corpus?",
      "a": "Champions are stronger variants of normal monsters with more health and",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "elite_enemy_rule"
      ],
      "key": "what_does_elite_enemy_rule_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00144",
      "q": "What does Endgame Entity mean in this Torchlight II corpus?",
      "a": "MAPWORKS | ACCESS_RULE: defeat the Netherlord, return to Minehead, speak to",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "endgame_entity"
      ],
      "key": "what_does_endgame_entity_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00145",
      "q": "What does Mapworks Structure mean in this Torchlight II corpus?",
      "a": "Compass sells random maps; retrieved page describes five dungeon types;",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "mapworks_structure"
      ],
      "key": "what_does_mapworks_structure_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00146",
      "q": "What does Mapworks Npcs Retrieved mean in this Torchlight II corpus?",
      "a": "Tortho the Gem Saver|Pantaz the Gem Smasher|Compass the Map",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "mapworks_npcs_retrieved"
      ],
      "key": "what_does_mapworks_npcs_retrieved_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00147",
      "q": "What does Set Rules mean in this Torchlight II corpus?",
      "a": "sets grant bonuses when multiple pieces are equipped; most rare sets cover multiple armor",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "set_rules"
      ],
      "key": "what_does_set_rules_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00148",
      "q": "What does Set Index Rare And General From Sets Page mean in this Torchlight II corpus?",
      "a": "Ghastly|Runemaster|Grell's Arsenal|Falcon|",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "set_index_rare_and_general_from_sets_page"
      ],
      "key": "what_does_set_index_rare_and_general_from_sets_page_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00149",
      "q": "What does Set Index From Category Page mean in this Torchlight II corpus?",
      "a": "Aegis|Alchemical|Argonaut|Aristocrat|Badlands|Blitz|Bloodbath",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "set_index_from_category_page"
      ],
      "key": "what_does_set_index_from_category_page_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00150",
      "q": "What does Unique Trinket Tree Set Index mean in this Torchlight II corpus?",
      "a": "Hunter|Tundra|Shadow|Inferno|Frost|Storm|Blitz|Construction|",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "unique_trinket_tree_set_index"
      ],
      "key": "what_does_unique_trinket_tree_set_index_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00151",
      "q": "What does Set Bonus Examples Attested mean in this Torchlight II corpus?",
      "a": "Hunter 2-piece grants +10_PERCENT chance to Execute; Tundra 2-",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "set_bonus_examples_attested"
      ],
      "key": "what_does_set_bonus_examples_attested_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00152",
      "q": "What does Legendary Drop Rules mean in this Torchlight II corpus?",
      "a": "legendary items begin dropping from random sources once the player",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_drop_rules"
      ],
      "key": "what_does_legendary_drop_rules_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00153",
      "q": "What does Legendary Scope Rule mean in this Torchlight II corpus?",
      "a": "all legendaries are weapons or shields.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_scope_rule"
      ],
      "key": "what_does_legendary_scope_rule_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00154",
      "q": "What does Legendary Index Axes mean in this Torchlight II corpus?",
      "a": "Aenigma|Demonia|The Beyond|Four of the Apocalypse|Axe of the Elder",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_index_axes"
      ],
      "key": "what_does_legendary_index_axes_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00155",
      "q": "What does Legendary Index Fist Weapons mean in this Torchlight II corpus?",
      "a": "Deathsport|Tomb of Ligeia|Masque of the Red Death|The Beast",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_index_fist_weapons"
      ],
      "key": "what_does_legendary_index_fist_weapons_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00156",
      "q": "What does Legendary Index Great Weapons Greatsaxes mean in this Torchlight II corpus?",
      "a": "Blade of the Ripper|All the Colors of the Dark|",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_index_great_weapons_greatsaxes"
      ],
      "key": "what_does_legendary_index_great_weapons_greatsaxes_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00157",
      "q": "What does Legendary Index Great Weapons Greathammers mean in this Torchlight II corpus?",
      "a": "The Rules of the Game|Grand Illusion|",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_index_great_weapons_greathammers"
      ],
      "key": "what_does_legendary_index_great_weapons_greathammers_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00158",
      "q": "What does Legendary Index Great Weapons Greatswords mean in this Torchlight II corpus?",
      "a": "Blood and Black Lace|The Evil Eye|Twitch of the",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_index_great_weapons_greatswords"
      ],
      "key": "what_does_legendary_index_great_weapons_greatswords_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00159",
      "q": "What does Legendary Index Maces mean in this Torchlight II corpus?",
      "a": "The Gorgon|Crescendo|The Plague of the Zombies|Quatermass and the",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_index_maces"
      ],
      "key": "what_does_legendary_index_maces_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00160",
      "q": "What does Legendary Index Polearms mean in this Torchlight II corpus?",
      "a": "Graveyard of Honor|Battle Royale|Black Rose|Bio-Agitator|Impulse.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_index_polearms"
      ],
      "key": "what_does_legendary_index_polearms_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00161",
      "q": "What does Legendary Index Staves mean in this Torchlight II corpus?",
      "a": "Heart of Glass|Lessons of Darkness|My Best Fiend|The White Diamond|",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_index_staves"
      ],
      "key": "what_does_legendary_index_staves_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00162",
      "q": "What does Legendary Index Swords mean in this Torchlight II corpus?",
      "a": "Two Thousand Maniacs!|Blood Feast|A Taste of Blood|The Wizard of",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_index_swords"
      ],
      "key": "what_does_legendary_index_swords_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00163",
      "q": "What does Legendary Index Bows mean in this Torchlight II corpus?",
      "a": "Deep Red|Phenomena|Tenebre|Susperia|Dragonskull's Balance|The",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_index_bows"
      ],
      "key": "what_does_legendary_index_bows_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00164",
      "q": "What does Legendary Index Cannons mean in this Torchlight II corpus?",
      "a": "Lady Vengeance|Thrist|Oldboy|Riftplane Destroyer|Starfall's",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_index_cannons"
      ],
      "key": "what_does_legendary_index_cannons_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00165",
      "q": "What does Legendary Index Crossbows mean in this Torchlight II corpus?",
      "a": "The Ninth Gate|Bitter Moon|Skullfire Fangbow|The Mandlebow.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_index_crossbows"
      ],
      "key": "what_does_legendary_index_crossbows_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00166",
      "q": "What does Legendary Index Pistols mean in this Torchlight II corpus?",
      "a": "Beyond the Darkness|Ator the Fighting Eagle|The Hobgoblin|",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_index_pistols"
      ],
      "key": "what_does_legendary_index_pistols_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00167",
      "q": "What does Legendary Index Shotgonnes mean in this Torchlight II corpus?",
      "a": "Mutant Action|800 Bullets|The Day of the Beast|Tri-force Catalyst|",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_index_shotgonnes"
      ],
      "key": "what_does_legendary_index_shotgonnes_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00168",
      "q": "What does Legendary Index Wands mean in this Torchlight II corpus?",
      "a": "A Song for Tomorrow|The Black Glove|The Astonished Heart|Four Sided",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_index_wands"
      ],
      "key": "what_does_legendary_index_wands_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00169",
      "q": "What does Legendary Index Shields mean in this Torchlight II corpus?",
      "a": "Chaos|Ebola Syndrome|The Untold Story|Old Master Q|Escutcheon|",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "legendary_index_shields"
      ],
      "key": "what_does_legendary_index_shields_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00170",
      "q": "What does Player Terminology Canonical mean in this Torchlight II corpus?",
      "a": "CHARGE|FRENZY|EXECUTE|HARDCORE|NEW_GAME_PLUS|",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "player_terminology_canonical"
      ],
      "key": "what_does_player_terminology_canonical_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00171",
      "q": "What does False Or Hallucinated Term mean in this Torchlight II corpus?",
      "a": "SHOTGUN_AS_CANON_WEAPON_TYPE | STATUS: FALSE |",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "false_or_hallucinated_term"
      ],
      "key": "what_does_false_or_hallucinated_term_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00172",
      "q": "What does Canon Playable Classes mean in this Torchlight II corpus?",
      "a": "BERSERKER|EMBERMAGE|ENGINEER|OUTLANDER.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "canon_playable_classes"
      ],
      "key": "what_does_canon_playable_classes_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00173",
      "q": "What does Source Context mean in this Torchlight II corpus?",
      "a": "Torchlight III class list, not Torchlight II.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "source_context"
      ],
      "key": "what_does_source_context_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00174",
      "q": "What does Canon Status mean in this Torchlight II corpus?",
      "a": "important story character/NPC presence, not one of the four playable TL2 classes.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "canon_status"
      ],
      "key": "what_does_canon_status_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00175",
      "q": "What does Canon Tl2 Ranged Types mean in this Torchlight II corpus?",
      "a": "BOWS|CANNONS|CROSSBOWS|PISTOLS|SHOTGONNES|WANDS.",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "canon_tl2_ranged_types"
      ],
      "key": "what_does_canon_tl2_ranged_types_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    },
    {
      "id": "t2_00176",
      "q": "What does Unique Item Harvest Path For Next Pass mean in this Torchlight II corpus?",
      "a": "harvest per-slot and per-weapon pages under the",
      "status": "verified_from_corpus",
      "confidence": "medium",
      "tags": [
        "torchlight-ii",
        "corpus-field",
        "unique_item_harvest_path_for_next_pass"
      ],
      "key": "what_does_unique_item_harvest_path_for_next_pass_mean_in_this_torchlight_ii_corpus",
      "runtime_use": "low_priority_corpus_field"
    }
  ]
}