{
  "format": "liquid-faq-segment-1.0",
  "segment": "mechanics",
  "game": "Torchlight II",
  "entry_count": 9,
  "entries": [
    {
      "id": "t2_00049",
      "q": "What damage types exist in Torchlight II?",
      "a": "- Physical - Fire - Ice - Electric - Poison.",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "damage-types"
      ],
      "facts": [
        "Physical",
        "Fire",
        "Ice",
        "Electric",
        "Poison"
      ],
      "key": "what_damage_types_exist_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00050",
      "q": "What elemental status effects exist in Torchlight II?",
      "a": "- Burn - Freeze - Poison - Shock.",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "status-effects",
        "elemental"
      ],
      "facts": [
        "Burn",
        "Freeze",
        "Poison",
        "Shock"
      ],
      "key": "what_elemental_status_effects_exist_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00051",
      "q": "What non-elemental status effects exist in Torchlight II?",
      "a": "- Bleed - Blindness - Draw - Flee - Immobilize - Knockback",
      "status": "verified_from_corpus",
      "confidence": "high",
      "tags": [
        "torchlight-ii",
        "status-effects",
        "non-elemental"
      ],
      "facts": [
        "Bleed",
        "Blindness",
        "Draw",
        "Flee",
        "Immobilize",
        "Knockback"
      ],
      "key": "what_non_elemental_status_effects_exist_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00056",
      "q": "How do damage-over-time rules work in Torchlight II?",
      "a": "SKILL_DOTS_DO_NOT_STACK_AND_REFRESH_DURATION; WEAPON_DOTS_STACK; SOCKETABLE_DOTS_STACK; skill DoTs scale with Focus and percent-damage modifiers; weapon and socketable DoTs scale with Focus.",
      "status": "verified_from_corpus",
      "confidence": "medium_high",
      "tags": [
        "torchlight-ii",
        "dot",
        "damage-over-time"
      ],
      "key": "how_do_damage_over_time_rules_work_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00062",
      "q": "What is Charge Berserker in Torchlight II?",
      "a": "FULL_BAR_EFFECT: first critical hit at full bar triggers Frenzy; Frenzy makes direct attacks critical against the primary target and adds crit chance against AoE targets; movement speed also increases.",
      "status": "verified_from_corpus",
      "confidence": "medium_high",
      "tags": [
        "torchlight-ii",
        "mechanics",
        "charge-berserker"
      ],
      "key": "what_is_charge_berserker_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00063",
      "q": "What is Charge Embermage in Torchlight II?",
      "a": "FULL_BAR_EFFECT: 12 seconds of free skill casting and +25_PERCENT damage bonus to offensive skills.",
      "status": "verified_from_corpus",
      "confidence": "medium_high",
      "tags": [
        "torchlight-ii",
        "mechanics",
        "charge-embermage"
      ],
      "key": "what_is_charge_embermage_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00064",
      "q": "What is Charge Engineer in Torchlight II?",
      "a": "STRUCTURE: 5 pips; many skills either consume pips or scale from current pip count.",
      "status": "verified_from_corpus",
      "confidence": "medium_high",
      "tags": [
        "torchlight-ii",
        "mechanics",
        "charge-engineer"
      ],
      "key": "what_is_charge_engineer_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00065",
      "q": "What is Charge Outlander in Torchlight II?",
      "a": "FILLED_BAR_EFFECT: proportional bonuses up to 10_PERCENT each to Cast Speed, Dodge Chance, Critical Hit Chance, and Attack Speed;",
      "status": "verified_from_corpus",
      "confidence": "medium_high",
      "tags": [
        "torchlight-ii",
        "mechanics",
        "charge-outlander"
      ],
      "key": "what_is_charge_outlander_in_torchlight_ii",
      "runtime_use": "direct_answer"
    },
    {
      "id": "t2_00066",
      "q": "What is Execute in Torchlight II?",
      "a": "REQUIRES: dual-wielding two weapons of the same broad type family, meaning two melee or two ranged or two magical one-handers; abilities available examples include axe+sword, two pistols, two wands.",
      "status": "verified_from_corpus",
      "confidence": "medium_high",
      "tags": [
        "torchlight-ii",
        "mechanics",
        "execute"
      ],
      "key": "what_is_execute_in_torchlight_ii",
      "runtime_use": "direct_answer"
    }
  ]
}